Rules

Adult Basketball Rules

*Current National Federation of State High School Associations (NFHS) Rulebook will be used with exception of the following league adaptations*

Rosters

  • Teams must have at least 5 players on the roster before the first tip-off. Rosters will be turned in to the league coordinator by the team’s first game day.
  • Clock starts at “Gametime”
    • A team may start a game with a minimum of 4 players.
    • If a team has less than the four player minimum, the game clock will start, with a 10 minute grace period. 
      • 1 point will be awarded to the team that has enough players for every minute that goes by in the 10 min grace period, until the other team gets their 4th player checked in.
    • After 10 minutes the game will be called a forfeit. If the fourth player arrives during the grace period, the game will begin with the time remaining on the clock.

Uniforms – New in August ‘23

  • Each player must have a jersey/shirt with a number and the jersey/shirt matches their team in color. Numbers will not need to be KSHSAA/NFHS approved (ex. #285 would be acceptable) 
    • No Duplicate Numbers on the team
    • No “Sharpied” or taped on numbers.
    • Number must be able to be read by the scorer’s table/officials.
  • Players will be assessed an Administrative Technical foul for each uniform violation pregame (Max of 2 admin techs per player)
    • 1 free throw per admin tech to be shot pregame, just before tipoff.
    • Admin Techs don’t count as personal fouls or towards ejection.
    • Players with uniform violations are still allowed to play.

Game Clock

  • A game will consist of two 20-minute halves.
    • The clock is a running clock. Clock only stops on all violations only in the last 2 minutes of the second half or during a team timeout.
      • The clock will not stop during that period if one team leads by 20 or more points at the 2 minute mark of the 2nd half.
      • Each team gets two 30 second timeouts per game.
  • Overtime shall consist of a 3-minute period.
    • The clock shall stop on all violations during the overtime period.

Prohibited

  • Dunking with excessive force or hanging on the rim will result in a technical foul.
  • The use of profanity will result in a technical foul.

Officials/Ejections

  • The officials hold the right to issue a technical foul and/or eject any player from the game
    • The scorekeeper will be considered the third official.
  • Any player ejected from a game will face a suspension from the league. Suspension lengths will be determined by the league coordinator and the sportsmanship committee.
  • Any player with two ejections in a season will be automatically suspended for the remainder of the season.

Rules Document